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JACOB CHERIAN

TNN
[ WEDNESDAY, JULY 04, 2007 01:54:07 AM]
MUMBAI: Realistic Indian themes are big for game developers in India. Now you can drive an autorickshaw through the streets of an Indian metro while evading the unruly traffic, fight off the British at the Mysore Palace, or deliver food as a dabbawallah. All of these are now computer games made by Indian game developers.

Game developers are turning to Indian-inspired themes to develop games for mass-appeal. These are not games inspired by mythology, but situations that Indians come across on a daily basis. This marks a shift of mentality of Indian game developers who have grown up on games based on space aliens, plumbers (Mario brothers) and the Vietnam war (Contra).

“The world over people have drawn from their own cultures to design games. And now this has to become our differentiating factor,” says Alok Kejriwal, the founder and CEO of Games2Win. Kejriwal refers to the numerous games that have been based on themes that essentially belonged to the culture they were made in- like a game on Eskimos. This does not include mythological and sports-based games, which has and always will have enormous potential. Instead it refers to things the average Indians come across everyday- like an unruly auto-driver.

Localisation is key, for the casual games business. We outsource the development of our games to outside studios and put an Indian layer over it,” says Rohit Sharma, the COO of Zapak.com. He says that even though the point of gaming is to get a sense of escapism, it isn’t the case with casual gaming. Escapism through gaming happens more with hardcore gamers who spend three to six hours per sitting on a game. This is the sort of audience that Vishal Gondal’s Indiagames caters to. Indiagames caters to a totally different kind of gamer- the kind that spends a few hours a day in virtual reality, not the sort who is killing time between work, or at a cyber cafe.

GamingHungama.com’s approach is unusual. They create games based on the current season and festivals- like Diwali and Holi. Carlton D’Silva, the creative director says, “We do this because the festival name is at the top of most people’s mind and a link to the game pops up when they search for it on the web. Brands also want to be associated with these festivals. For instance, in our Holi game we made the bottles for the rocket Coca-Cola.”

A key reason for this change is a change in the target audience for game companies over the last 15 years. In the mid-nineties, the only form of gaming was console games. This was meant only for the few Indian families that could afford it. Back then, for the lack of variety, children were more than happy to play shoot-and-kill games. There wasn’t a need to develop localised content. With the internet, gaming is now available to anyone and everyone who is connected. This has suddenly made gaming accessible to the millions of middle-aged people at an office computer.

To introduce this new audience to gaming, game companies are experimenting with various ways to get them hooked. Game developers believe that shoot-and-kill games will always remain popular with the largest demographic, the youth.

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