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HERE FOR - Interview with Games2win
CEO Alok Kejriwal - (Part I)
Established
in 2006, Games2win.com today has presence in 23
countries across the globe and has a reach of
5 million unique users every week. In an exclusive
interview with GamingXpress' Chaitra
Shetty & Rohit Shirke, Games2win CEO Alok
Kejriwal shares his insights on the serious
business of casual games.
What
is the current reach of Games2win? We have 5 million users weekly on our
portal from across the world. These are ComScore reported numbers from July 2009,
but the biggest shocker is what we have achieved through piracy and this is a
very important story. About a year and half back, we noticed that all our games
were stolen and nothing could be done about it. So my partner and I invented a
technology called Inviziads, where we put invisible ads in our games, they become
visible on the pirate site. The more you steal from us, the better our reach becomes. ComScore
has started to measure that also and this July the number was 20 million users
per month. Now, we are in the top 20 sites in the world as per a news release
by ComScore because of our pirated games and our own games. I call it moving with
the times. A lot of gaming companies are moving in denial. China and India will
always be a pirated market, you cannot stop it. Do you look for
a specific advertiser for a particular game that you have created? We
don’t do advergames. Contests2win does advergames. Games2win builds games
for consumers' enjoyment. Then we say this game is going to become popular and
invite brands to advertise on those games. We don’t sell by category also
as then it becomes very difficult to micro sell. You are watching sports today
but I can bet that you want to watch romance tomorrow. We all are human beings
and we need to market everything. What
is the kind of user group that you have in terms of age group and according to
that what are the brands that advertise on Games2win? The
user group or the target group changes wildly across countries. In India its mainly
the Indian internet audience consisting of 75% males and 25% females under which
15 to 18 years is initial and 18 to 31 years is the core target group and it gets
smaller as we go 35 and above. In a market like U.S we have 85% girls less than
13 years, so it’s very diverse. In China the ratio is 50:50 for boys and
girls, whereas in Brazil the boys playing games are a lot more than girls. The
kinds of brands that come on board Games2win are mostly FMCG companies, who try
to connect with people. In America children under 13 are usually under parental
supervision and therefore a lot of brands reach out to their mothers through Games2win. If
you watch cartoon channels there would be ads for dalda or other products which
mothers would be interested in, as kids that age don’t generally watch TV
alone. Similarly in gaming, therefore we involve a very important house maker.
If you go to see, the American or the Indian women actually sit on the spending
seat of the house. She spends the most amount of money in the house, so she is
the most important person anyway and we thankfully have them through games. So
FMCGs, telecom companies, lots of travel companies, lots of car companies in the
U.S choose to save money by internet advertising instead of TV ads. In
India, we have had huge success with media companies like Zee and advertisers
like Nokia coming on board very often. We also sell a lot of inventory on Orkut,
so brands get exposure on Orkut through our games. Tata Sky, Intel and the FMCG
companies are the main advertisers. Games2win
is present in 23 other countries right now, so how does the business development
work on that side? In the U.S we
now have a physical office and a physical guy who is managing proceedings and
in the rest of the market we are doing ad network sales. We are talking to Google
on a one on one basis and getting a deeper relationship going with them rather
than putting an ad tag somewhere. We have a lot of independent ad network companies
in these countries by our business development teams who talk to them. So it’s
pretty much done on the air, through the wire. How
many games are released per month and in terms of development, how much of it
is done by you and how much of it is acquired? Right
now we develop 3 games a week, so we are releasing 12 games per month; our target
is to reach 20 games a month by December. Each and every game is made within the
studios of Games2win, no outsourcing. We have had a few developers here and there
but conceptually it’s all moving in-house. We have a 40 man team of developers
and around 3 or 4 people work on a game at any given time. We
have four creative guys here who just sit and come up with ideas, so creative
directors, copywriters, art director, art illustrator, art designers, web designers,
technical heads, programmers, business developers and web masters are the basically
what that team is constituted of. Overall
we have about 55 people here. Apart from India there is an office in the U.S which
is the business development office and there are offices in Delhi and Bangalore
which are the sales offices, as all our brand owners are in Delhi and Bangalore. How
much of manpower or investment does a casual game call for? It typically
consumes about 100 hours of development and I would say that it would roughly
cost about INR 1.5 lacs to make a casual game. There
are different language options available on Games2win, so in terms of localization,
is it also done in house or have you outsourced it? Everything is done
in house. We have a lot of internet tools that we use to figure out various languages
and keep improving our feature. We keep throwing it to consumers, we keep getting
them beta tested. Everything is done in house. |